There was no mana cost for these abilities, though they did come with cooldown timers. They'd attack in crazy numbers, requiring quick heals and area-of-effect abilities to keep them under control. Enemies would spawn in, sometimes from the depths of the underworld and other times hatching from demonic spawns. Upon finding it, a prompt popped up asking to either go the dungeon solo or party up with other players.įrom here, the Diablo experience only continued to feel more familiar. This is the city of Westmarch, which acted as more of a central hub area, as I wandered the vast world in search of the demo's primary dungeon. There's a virtual analog stick along the bottom-left corner of the screen, while the player's abilities were laid out along the bottom-right corner.Īfter getting the gist of the Diablo formula and bashing a few skeletons, it was time to venture out into a different area, one where I ran into other Diablo Immortal players. The demo starts inside a gothic cathedral within the realm of Sanctuary, where Deckard Cain offers players a quick tutorial. But once the initial reactions were out of the way, the question was, did it actually play like Diablo? Shacknews jumped on a demo station at this year's BlizzCon to give the first mobile Diablo a try.Īfter selecting between the Barbarian, Monk, and Wizard. Some met the announcement with anger and rage. No, this announcement was for an entirely new entry to the series, one built for mobile devices.įans met the announcement of Diablo Immortal with confusion. The Diablo announcement for the year had nothing to do with Diablo III this time around, but it also had nothing to do with Diablo IV, either. Blizzard took BlizzCon goers by surprise with the conclusion to Friday's Opening Ceremonies.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |